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Deadalus 第十三版將會推出
Sasuké | October 27, 2007
StrmnNrmn 的blog 最近有D. 第十三版N64 模擬器的更新, 以作者所提, StrumNrmn 要留意儲檔(狀態檔) 是否與當時載入的rom 是否不同, 因而作者要檢查當時載入的Rom , 同時要得到 Rom資料庫先可以令到運作順暢,另外作者考慮到將暫存資料可以連結 , 在用戶介面下顯示…
今次的更新只是一些小修正, 而之前的D 十二版都稱得上為成功作品 , 第十三版當然不例外
There are just a couple of things I need to finish off now before I can release. Firstly I need to check if the savestate you’re loading is for a different rom than is currently loaded. If this is the case I need to scan through your available roms looking for the correct one, and load it. To make this efficient I need to get the RomDB which I use for the PC build working on the PSP.
The second thing I need to do is come up with a decent way of linking some metadata to the savestate so I can show this in the UI. Just simple stuff like the full name of the rom, time the savestate was created and the total time spent playing when it was created. I figure without this information it’ll be quite difficult to figure out what it stored in each savestate slot. The alternative is to add a text entry system to the UI so you can name each savestate, but I think this will just delay things even more.
留意新聞同時, 按右面下載Deadlus v.12
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